You can stack more 20 width divisions in a province, but 40 width are stronger. I did not get nuked. Depends on the capabilities of the enemy. To weigh the advantages of small divisions VS. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. We assume all divisions are equal and have 20 combat width. Five armies can be led by a Field. Quade Sep 23, 2020 @ 5:24am. Is it that easy to code in? 4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". Feel free to ask for tips : r/paradoxplaza. Legend: desert = "red background with ⛭". ; Press the Tab Key or ‘~’ Key in order to open up the console where you are able to enter any command of your choice. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. Divisions subdivide into regiments and then into battalions, and can be customized via the Division Designer. As Lawgun said, do it as Great Britain with path of "king's party". However, that means we'll never have camel divisions. We'll use mediums (which are 90% hardness) for this example. This is the main fighting force, and the primary source of most statistics. You start with most of the area and the ability to build camel units (cost 5 points to create a new one). If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. It allows players to create organizational templates for divisions — units that can be assigned to command. hills = "cornsilk background with ". Upgrade the new ones when you get enough xp to do so. mountain = "light gray background with ". By fighting over a river, you gain xp for 'Engineer'. Key Unit Types. Go to hoi4 r/hoi4 • by. The Void Boy Mar 20, 2018 @ 3:46pm. 9. 2. What if, lets say, level 1-3 is corps commander (3-6 divisions), at level 4 is army general (up to 10 divisions as you suggested) and from level 8 and up he's field marshal automatically with ability to control up to 24 divisions alone or 4-6 armies under his command to boost low level generals and corps commanders. Mods have sought to remedy this in various ways, beginning I think with Chondrite. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. 3. • 2 yr. The stacking penalty for having too many divisions in combat is -2% per division over the stacking limit. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. If you want to push along the line (which. Darth-_charbot • 2 yr. Camels are not good offensive units. 90% of the time these divisions will do the job. e. But lets say you train 60 divisions of 20w infantry vs 1 division of 20w infantry, you will gain the same amount of army experience per day (in both scenarios, you are training 100% of your army), but by training 1 divisions you lose. ago. png 12 × 13; 481 bytes. 1. If I am reading this correctly, you only have 18. Select to Train that division and then Shift + Click on the Add Unit. A place to share content, ask questions and/or talk about the grand strategy game… Put the majority of your cavalry and the camel core around Arabia. UwUmirage • 1 yr. array ( [battalions [indx % 41] for indx in solution]) return np. 4. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. MP divisions - 2 or 4 Calvary + MP division. Funny little challenge only using camels as Italy. This is not concerning. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. It doesn’t leave much wiggle room, though. I do however do some good achievement hunting. Got the. Davidchen2918. - SOFT ATK vs HARD ATK on the bar below it. Showing 1 - 3 of 3 comments. • 3 yr. CorpseFool. Either way with Naval Invasion on walking to Paris France was also gone. In addition, do not merely drive back the enemy when you forced them to retreat. If possible, constantly exercise your divisions before Spain to get XP to make two 14/4 Mountaineers. Units that are garrisoned can have an army size of 72. The terrain of land provinces can affect the movement and combat performance of units, and cause attrition. Therefor this template is perfect for dealing with resistance. If u r playing a major and still not getting it then go in settings and audio and there should be an option saying voices. So, I was wondering how many divisions I should generally have by 1939 as Germany. Bop left icon. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. I would just do 20w with your standard. Burn manpower fighting the Ethiopians because hey, it's free xp, and you can spare the soldiers. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. How to unlock the Hoofin’ It achievement. Then, you can recruit SS units in your decisions tab. ago. ago. divisions get attrition when doing anything. However, the stacking limit is 8, plus 4 per flanking direction. Ideally, when your soft attack is equal to defense. Add a Comment. oofyExtraBoofy • Air Marshal • 4 yr. Infantry and motorised divisions: 10x Infantry or. Arabia is one of the hardest formable, probably. Reply m1neslayer • General of the Army • Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. Point #2: Scale cost changes to divisions so the AI can't spam them. Sprint_ca • 3 yr. All that said, heavy tanks are monstrous and their presence will be a major pain + micro burden in 15/5 type configurations since only other HT or Heavy TD can pierce that with normal means. Just a small, cheap inf divisions with maybe one line arty. . The investment in 2900 defense is useless. From there either make more of that division or keep a small handful and expand them into 40 - 45 widths while keeping their org around 30. Stick these guys in an army that will garrison occupied territory. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. This is where the whole "10 v 1" thing comes into play. Garrison template. 1. I capitulated ussr first (used lithuania and latvia (naval invade riga) to surround and overrun the bulk if the russian army). While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. Hey boys, just started playing this game a month ago, and I learned quite a bit from my brother already, and conquered as Italy. Determines how quickly the division can get over land from one place to another on the map ; A division's Max Speed is always restricted to the lowest speed among its units; A division composed of tanks and motorized infantry with a single unit of leg infantry will move at walking speed. P. Light tank 2 with 12 base speed will be buffed to 14. This achievement, I think, will remain the one that got away. How to roleplay as historical Italy! Don't assign any generals to your armies. Fond a spot where this happens and rotate them maximum effectiveness. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. You can also puppet the Netherlands, and copy their bicycle template as (e. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. The number of divisions that can be deployed is 1 division for every 20 active divisions (rounded down, so with 19 or fewer no Volunteers can be sent). There is. So if you want to micro a division designed to counter tanks use your own tanks. Unless you’ve already won you won’t have the oil to support many mech divisions, and you won’t have the factories to produce so much mech. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. . e. 1936 is missing from HoI4. 2. If they refuse declare war but do not push into them. Hospitals, maintenance, signal, and other recons tend not to be worth it. 2. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. Armor is also a factor. To add modified equipment: Create a equipment variant. 6 x (average of all units). It is determined by the amount of units in a division and their values. It's also better to not specialize defense like that and instead spread it out. Camel divisions. Also just bypass the fort/mountain. • 5 yr. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. By using these templates you will be dominate on the battlefield in Hearts of Iron IV. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. Help! I'm playing as Italy and I teamed up with the Soviets to take Poland which was in the Miedzmorse. 12 more replies. Some modifiers can help further, but with some research in the GBP doctrine all should go well. It is possible to see the achievements sorted by the percentage of users that. The British fielded 1 marine division and 2 airborne divisions in total. engineer support. Add support engineers, recon, signal, logistics, and maintenance to either type. Does anyone have some recommendations for units that can break through lines that aren’t tanks. Stellaris Technology IDs. I would hold the port and maybe the factories, which together are worth about three divisions. 2. Convert one to 14/4 howitzer with engineer support artillery and howitzer. ago. It's called "No division limit" but it doesn't work right now. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. ago. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). #1. The first thing you need to decide is what your template will be used for. A unit with 100 soft attack against a unit with 100 defense is 100 blocked rolls. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. The reasons they're losing, from what I can see, is: Weather, terrain, low supply, low strength, low organization, and the rest are probably: lack of air support, not the best division templates, maybe combat width and maybe a lack of doctrine, field marshals, generals and chief of staff. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. 1 division loaded full of AT may not attack tank divisions and it will have low HP. The front advanced along the railways and kept within range of the supply hubs. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. Light tanks is definitely the way to go imo. Do you perhaps only control all the states? The achievement requires you to own them i. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. We’ll get there pretty quickly at this rate. My basic infantry template would be 10 inf. let's go. 4, After step 3, you shall have fake divisions. png 16 × 10; 422 bytes. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. Train bicycle divisions in counter-sabotage tactics and equip them with detection equipment such as bomb-sniffing dogs and metal detectors. But we can omit dividing it by 25 simply because it won't affect which. Use them just like regular infantry except in the desert. Almost all my divisions are stuck in an inland territory : r/hoi4. Or play as japan. 378K subscribers in the hoi4 community. And if you still need more, air sup and CAS. Armies are composed of divisions, which is the smallest unit a player can directly control. I try for twelve tank divs min, before war. You could also get bicycle divisions as japan and invade the allies from germany after getting docking rights and military acces. The more attacks the enemy has, the more. Planning was very easy: just play as a country with Great BattePlan doctrine, such as France or the UK. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. Such regiments are in some countries referred to as "brigades". This is a quick Infantry Guide made after By Blood Alone DLC. If you want to push along the line (which. Or 12-6 inf/art with engineers - Heavy Infantry. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. Only Compatible With Vanilla For Now. In combat, this stat gives the number of attacks the unit can make against a. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. Not as effective in this role as motorized (because they’re slower), but cheap and viable. Select division and then click red trashbin icon in the army view. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. I do not suggest using 40 wide templates for defense. Then I make like 16 divisions of 9/3 or 9/4 (infantry equivalent/artillery) to pack a real punch. Then grind those over a river. 1. ago. Make new divisions 1. Use as a “fast infantry” template (10-0, eng, maybe recon). So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. Press control + b when your division is walking to make them railroad. Yemen was the last country to fall and once it did I got the achievement. 1. Balkanize Ethiopia with many small puppets. Or 12-6 inf/art with engineers - Heavy Infantry. 2. So 13. 1 Hardness 1. How many attacks made each hour against the soft parts of an enemy division. This capacity could be used to resupply pockets at a cost, or to ferry around troops in peace time from one region to another over a few months. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. And there's also information about planned SS-divisions, making a total number of 49 divisions, 8 tank divisions, 8 mechanized divisions, 4 cavalry, 7 mountaineers, 18 grenadier and 4 divisions with. Strategically located at the crossroads of Asia and Europe, Turkey is bordered by Bulgaria and Greece to the west, Italy, the Island of Rhodes to the southwest. So I figure the easiest way is to just invade those countries because my current game is going very. To make a division with a good combat width, you need to first know where you are fighting. 1. Preferably a weak cavalry one. Same if you have a cavalry adviser for your country. 4. Conversely, the estimated value is flat, so you'll get a -20% even if only one division of a hundred is still preparing. " They would be mobile units next to cavelry. Does anyone have some recommendations for units that can break through lines that aren’t tanks. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. Increased factory costs to slow ahistorical growth rates. 2. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. I included screenshots to explain what is happening. theres a focus on the ottomans side i forget the name but its on the way leftYour main assault division should be 6 units of motorized infantry and 6 units of motorized artillery. But im not sure if it can be used while in civil war. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. 1. You could use factors of 80 like 26. That’s sufficient to break through at two points, for small encirclements. Recruited 30 of them really cheap and put them on port garrison in UK. The best I've been able to do is playing the spreadsheets game. To secure important areas or regions behind the front line the German Heer implemented garrison divisions which were primarly called "Sicherungsdivisionen" sometimes a "zur besonderen Verwendung (z. 12. If a division has up to 20,000 soldiers then 400 would be 8 million soldiers. pp [political power amount] – Add a specified amount of political power to your pool. Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. I ran that as Italy once in Libya and smashed all the way from Egypt -> Israel -> Syria before. Tanks are not as expensive as you may think. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. manpower [amount] – Adds a specified amount of manpower to your reserves. 10 width also works if you need something cheap for like guarding the coast. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. And engineers, recon, artillery, hospitals and logistics as support companies. The arab states might be starting with camel units, though haven't checked. Aka modern space marine for 1. 4 comments. BTW you should say in your post what division attachments to use. For example: 'ae 100 infantry_equipment_1'. You get the the allied powers gets the choice to ask the sociers to start the Yalta Confrance and then the soviets have the choice to have it or not. Do you. These need to get to your troops. coffeemm8 Sep 23, 2020 @ 3:31am. At present it's 3 daughters per camel In a serious note. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. That said, (1) 40w is more effective than (4) 10w. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. The first us combat width. 2x Tank Hunter. Help! : r/hoi4. the closest thing youre gonna get is to download the toolpack mod and make generic divs that start as veterans. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. C. yes. SnugglyPolarBear • 3 yr. Here is what you need to do to increase your Special Forces cap instantly in HOI4: Go to the Recruit & Deploy menu and Edit a template. Therefore you need soft attack and breakthrough. Put on low equipment priority. Discord! me on Patreon! me on Twitter: In singleplayer, your tank divisions will face more infantry divisions than tank divisions. I recommend 48 40 width mediums even if you need to cut the budget on air. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. 1. Make as needed. The mix should be between about half and half and 2/3 to 1/3, with more tanks than mobile. Allied plans button. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Then click on that army and there simply click on 'exercise' (the button with the gears). Left-click on the province where you want your troops to leave from. siskinedge • 3 mo. By far the worst move as a puppet with no cores will drown without constant lend lease. Harsh terrain tends to favor the defender. • Repeatable strategy that can be used by anyone in single player. Most of your divisions should be infantry divisions. By Barbarossa you should have at the very least 24 40 width medium tank divisions, 24 light tank divisions. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. 1. At their simplest, tank divisions are just a mix of tank and mobile battalions. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. I did not manually delete them. so I know what’s on the battlefield without a necessity to check templates many times. ago. This thread is archived. Not sure. In combination with Battle for the Bosporus: Unlocked via Turkey’s Desert Camel Corps national focus. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. Terrain map. I go to execute plans its says divisions still preparing -20, If at least one division is moving or is not ready it will give you that message. 50th artillery with one camelry division and military police. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. 😊. If the defender has 3000 defense, it’s still only 100 blocked rolls. Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. I still don't really understand supply. ago. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. You only need 5 Army XP to create a 1Bn Camel division from scratch. 1 guide Hide ads How to unlock the Hoofin’ It achievement Filip36365 40,932 04 Mar 2022 12 Mar 2022 12 Mar 2022 0 0 0 I played as fascist UK. Since you are using mountaineers, you probably plan on attacking, but all of the basic division design ideas apply. CorpseFool • 2 yr. If the division were half as big, as a garrison it'd just peel twice as many. Stick these guys wherever you are likely to see naval invasions or paratroopers. 13 10-Width Infantry: Cheap And Cheerful. 2. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. While I 100% agree with you, I gotta say that this could become a bit OP, especially right now. The new ratio is going to be 55. Ethiopia has those tribes irregulars. Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. C. • 1 yr. I normally use the 20 width light from 1939 to early 1942, then I have the industrial capability to switch to 42 width medium and heavy. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. I needed to crank out a bunch of quick units after I was surprised by the AI during a lull. The division designer is a utility located in the recruit & deploy menu of the user interface. Hard attack value is checked against defense, same 4x damage if it's higher than defense. I usually give them descriptive names like “20W Inf. How am I supposed to get/use camelry as a country that’s not turkey, same goes with the bike units. large divisions, the following test was performed. Best. There are. Support recon, engineer and whatever else you feel is necessary. Each division has a division template. But even with combat experience if a unit takes high casualties the replacements will drag down the level again. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. B. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. Beware of Tanks though since they can ruin your day. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). It’s SP so you can push any front with 9/3 infantry with AA and basic tanks as long as you have enough CAS and air superiority. The basic infantry division is 7-2 and 14-4. BrilliantAspect43. Go to the diplomacy screen for a puppet nation and click "request forces", then slam that slider all the way to the right. FrostyBeaver. There is a maximum of five battalions in a regiment and five regiments in a division. They're considered a mobile battalion. ago. R5: On top of a general, the new update grant an attack bonus for cav but despite my best efforts i couldn't break the german line in the Dutch region(CAS, naval and air superiority). Showing 1 - 1 of 1 comments. For supports, take artillery and potentially maintenance, engineer, logistics, or AA. I'm equally curious how you get them, I started up a game as some Middle Eastern countries and could not figure out how they get camel divisions. Stuff2511 • 6 yr. It’s cost and fuel. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. Hope it helps! Also, This video shows the divisions I use. Soft attack will deal damage to the enemy, and breakthrough helps you break. The division designer is a utility located in the recruit & deploy menu of the user interface. 5. A brief tutorial. Infantry leader and Calvary leader both add bonuses. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. Divisions of 1 cavalry battalion are much more efficient than large divisions with military police attachments. I took Yemen, Oman, UAE and Qatar and got the achievement. Dostav9. For infantry divisions, you want 7 inf and 2 art. Land warfare is performed by divisions, subdivided into Brigades. 12. Likewise, it takes damage and replenishes the same too. 4 but the division is capped at 13. Signal companies are useful if you use large battleplans.